LiquidFyre Games Forums
September 21, 2017, 03:01:34 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Welcome to our new Forums! Please take some time to read the few posts in "The Official Word" category.
 
   Home   Help Arcade Search Login Register GO TO PET DRAGONS GO TO PET DRAGONS 2  
Pages: [1] 2 3 ... 13
  Print  
Author Topic: PD 2.5 What you think worked in PD2 and what didn't.  (Read 31115 times)
Jack Vellum
Dragon Rider
****
Offline Offline

Posts: 427



View Profile
« on: October 18, 2010, 04:27:12 pm »
0

I just thought that it may be useful to have a thread to critic PD2. I'm not talking about things that have been thrashed to death such as the bumpo meter. Just all the little things.

Bloating. I love the fact that I can go from one of the smallest most agile, competitive dragons in the game to (hopefully in 2 or 3 months) one of the biggest meanest competitive dragon. 18 months of solid bloating seems to be a pretty high price to pay though. I'm hoping removing synergy doesn't mean you can't do this anymore.

The Message system. Though fantastic for communicating with other dragon (even if glitchy) I think that it has somewhat lead to the demise of the community atmosphere in the forum.

Different builds Though they are possible to have in PD2 they require you to work at particular weight ranges. In effect removing anyone who wants to be a specialist build from the main pack.

Logged

"Think you of the fact that a deaf person cannot hear. Then, what deafness may we not all possess? What senses do we lack that we cannot see and cannot hear another world all around us?" Frank Herbert
Hippolyta
Draconic Legend
*****
Offline Offline

Posts: 572


I am a leaf on the wind - watch how I soar


View Profile WWW
« Reply #1 on: October 18, 2010, 04:38:01 pm »
0

In game friends system. Such a good plan. (Can pd1.5 have this too?! Maybe that might help it stay alive a little better?) I have a small suggestion that may be a bad plan, but is there any possible way we can add a "send a friend request to this dragon" link on the "view map" circle dragons? This would make it easier for less majorly obsessed players to add lots of friends to assist and be assisted by similar sized dragons in their local area. I am fully aware that this may be reasonably shot down for some good reason, or it might not be possible. I'd personally find it extremely handy though Wink
Logged
Snuzzle
Draconic Legend
*****
Offline Offline

Posts: 668


View Profile
« Reply #2 on: October 18, 2010, 04:42:47 pm »
0

1.  Agreed.  I'm hoping that by "removing synergy" he just meant removing the actual synergy on the main page -- not the affect.  One of the cool things about pd2 is building stats.  If synergy were just flat out removed, stat gains would be SO much slower, and hence boring.


2.  I'll disagree with you on this one.  PD1 has no message section, and its forum has been dead for a year or more.

3.  Here was my idea with builds and items:

Buy a permanent item that allows you to train one stat higher than cap. . .  or which gives you an addition bonus to one (and only one) stat.  People could go for toughness, strength, or speed.  Maybe stealth.  Maybe another item that raises your EE attunement at a penalty to you other stat bonuses.

Another variation:  have a clickable option that allows your dragon to raise one stat a set portion above cap.  You want fast?  You got it.  You want strength?  Yours for the taking.  Just click the button; you will not be able to switch until you grow OUT of that cap.

Items would then work something like, "Claws 25% bonus + 3% possible bonus to strength, -3% possible bonus to speed."

The idea would have to be fleshed out more.  Such things would increase diversity of builds and importance of choosing weapons.  There would be more complexity, though. . . which is why I think a Dragon Calculator is a necessity for potions, and a "Tesserex suggests. . . " option for the items.  Many video games with items have "Optimize items" buttons.  Since I LIKE picking my own items, I never use such features, but they're a necessity for casual gamers.
Logged
Snuzzle
Draconic Legend
*****
Offline Offline

Posts: 668


View Profile
« Reply #3 on: October 18, 2010, 04:45:34 pm »
0

is there any possible way we can add a "send a friend request to this dragon" link on the "view map" circle dragons? )


That would be. . . . insanely user friendly?  Good idea.  I've sent out maybe 7,000 or 8,000 thousand friend requests.  It's boring, dull, and tedious -- and has probably at least 20 hours of non-stop clicking.
Logged
Jack Vellum
Dragon Rider
****
Offline Offline

Posts: 427



View Profile
« Reply #4 on: October 18, 2010, 05:04:57 pm »
0

Hmmmmm maybe this idea

Buy a permanent item that allows you to train one stat higher than cap. . .  or which gives you an addition bonus to one (and only one) stat.  People could go for toughness, strength, or speed.  Maybe stealth.  Maybe another item that raises your EE attunement at a penalty to you other stat bonuses.

Another variation:  have a clickable option that allows your dragon to raise one stat a set portion above cap.  You want fast?  You got it.  You want strength?  Yours for the taking.  Just click the button; you will not be able to switch until you grow OUT of that cap.

Items would then work something like, "Claws 25% bonus + 3% possible bonus to strength, -3% possible bonus to speed."


could be worked on so one of the buttons/Items could allow increased stat bonuses with a big reduction in combat ability.
Logged

"Think you of the fact that a deaf person cannot hear. Then, what deafness may we not all possess? What senses do we lack that we cannot see and cannot hear another world all around us?" Frank Herbert
the_kav
Dragon Rider
****
Offline Offline

Posts: 447


View Profile
« Reply #5 on: October 18, 2010, 05:07:09 pm »
0

I'd love to see the attacking system limited by AGE as well as WEIGHT. In some weight systems in PD2, particularly lightweight and Feather Weight, there are plenty of ancient dragons attacking dragons that significantly younger. It stands to reason that a dragon that has 500 days of turns under its belt, with 500 days of MO training, is going to be a *little* bit better than a 200 day old dragon.
Logged

Meat is murder! Hot, tasty, greasy murder!
phroxenphyre
Wyrm Trainer
***
Offline Offline

Posts: 169


View Profile
« Reply #6 on: October 18, 2010, 05:45:26 pm »
0

I have a few suggestions.

1. Remove the dependancy on Facebook. The game is hosted on your own servers anyway so instead of basing everything on Facebook users, have your own user system. By mapping a Facebook account to a Liquidfyre account, you can use credentials from either site to login. The Facebook apps then become mere portals to the game. This has an added benefit of being able to access the game without having a Facebook account, broadening your target audience. And I'd be able to play at work, where Facebook is blocked Wink

2. Create a mobile version of the site or better yet, Android and iPhone apps. Currently, none of the frames on the site have any scroll bars when accessed from my Android phone. This means I'm pretty much limited to using turns and setting an action. I can't use potions on my incomings, go shopping or a lot of other tasks. I imagine this will be a bit easier if the above suggestion is implemented since the apps would be nothing more than portals to the game. Again, this will broaden your target audience and allow people to keep playing when travelling.

3. Have a look at the Android games by Storm8. I've recently been addicted to Zombies, Vampires and Ninjas, which all share a similar style of play. While they gameplay isn't the same as PD, I think there's some elements that could be ported. I imagine some things would require a complete re-design of PD to incorporate but they are very successful games (userbase in the millions). It might be worth having a look at to see what concepts you can borrow.
Logged
Nixta
Dragon Rider
****
Offline Offline

Posts: 446


Mine! Mine! Mine!. . .


View Profile
« Reply #7 on: October 18, 2010, 06:03:32 pm »
0

I agree with the facebook dependency. But, I'd play whether the games were facebook dependent or not.

I think one of the most incredible things about PD2 is the map feature. The variety of different terrains is awesome, too. If you ask me, this was the most successful part of PD2. The search function for finding targets is genius and the calculation of flight times, etc.

The worst part of PD for me is the difference being younger has to your experience in game. Unless you joined in the very first month, you had an incredibly hard time competing and became easy targets for older dragons. I will be very disappointed if this remains an issue in PD1.5 and PD2.5.
Logged

Ravenex
Developer
Draconic Legend
*****
Offline Offline

Posts: 1046


View Profile WWW
« Reply #8 on: October 18, 2010, 06:41:05 pm »
0

I know I have been mostly absent, though I do check in and read threads regularly now, but I want to thank everyone for starting this thread.  I believe this will be very useful.
Logged

Happy Pillaging,
     Brian Schwartz
     Pet Dragons Inside Man
Tesserex
Dragon World Creator
Developer
Draconic Legend
*****
Offline Offline

Posts: 1158



View Profile WWW
« Reply #9 on: October 18, 2010, 06:43:24 pm »
0

1.  Agreed.  I'm hoping that by "removing synergy" he just meant removing the actual synergy on the main page -- not the affect.  One of the cool things about pd2 is building stats.  If synergy were just flat out removed, stat gains would be SO much slower, and hence boring.

Actually, I intended to remove it completely. As it is now, most people have them stuck at the same percentages. Does this sound familiar? 66 / 67% for strength and toughness, speed in the 40-50% range, weight at 100%.

The effects aren't even enough to be worth keeping. But it is a valid point that if we just remove them gains will slow down. So we would adjust the stat growth to compensate for that.
Logged

Craig Schwartz - Pet Dragons developer / coder
Jack Vellum
Dragon Rider
****
Offline Offline

Posts: 427



View Profile
« Reply #10 on: October 18, 2010, 07:40:44 pm »
0

I don't think it's the actual rate of gain. More the idea that given some pain you can get better stat gain than the player that chooses to remain competitive all the time. It allows things to be shaken up every now and then. Done well it lets people work around their real life as well.

Real life is getting a bit crazy: OK I don't have to quit I can just go into an accelerated growth phase for a few months that doesn't take as much time then when things settle down I can get back into the game.

It also shakes up some boards such as the GF a bit.


To make the thread really useful I think an idea of the intended game philosophy would be useful.
Things like:
We don't want to force our players to spam their friends regularly.
Players shouldn't be highly disadvantaged for not having internet access at work.
Not that these necessarily are the philosophies just examples
Logged

"Think you of the fact that a deaf person cannot hear. Then, what deafness may we not all possess? What senses do we lack that we cannot see and cannot hear another world all around us?" Frank Herbert
vetlet
Dragon Rider
****
Offline Offline

Posts: 326



View Profile
« Reply #11 on: October 19, 2010, 03:52:44 am »
0

I'd love to see the attacking system limited by AGE as well as WEIGHT. In some weight systems in PD2, particularly lightweight and Feather Weight, there are plenty of ancient dragons attacking dragons that significantly younger. It stands to reason that a dragon that has 500 days of turns under its belt, with 500 days of MO training, is going to be a *little* bit better than a 200 day old dragon.

And Toughness, perhaps? though restricting the weight thing to similar to PD1 75% - 133% would do...
Logged

'My heart has joined the Thousand, for my friend stopped running today'. Richard Adams.

Fly with the dragons always, Maxine.
Smauglet and Trinity
Global Moderator
Draconic Legend
*****
Offline Offline

Posts: 963



View Profile
« Reply #12 on: October 19, 2010, 04:14:45 am »
0

Potions and equipment as currently implemented are an increasingly major problem IMHO.  Remember how carefree we all were about raiding back in the early days when there was only the vial of caps and the vial of EE?

1. In most fights lack of potions will cause a loss for the defender (and in some fights lack of potions on the part of the assistant will cause a loss for the defender).  This puts players who can't or don't want to check their dragon every 4 hours, day in day out, at an extra disadvantage to the lunatic hardcore players. These more casual players make up the vast majority of the potential player base and it is important that they be catered to.

2. Unless bottom feeding, potions are also needed for the attacker to have any hope of a win.  This makes raiding an expensive business and once a dragon reaches mid mature it is not economically viable to raid anyone lower than NG - and that's if you have the treasure to shell out 50K on potions in the first place! And are able to work out which potions you actually need!

3. It is also common for vast amounts of treasure to be hidden by purchasing extra sets of equipment or by potioning for weeks in advance. Again, this stops raiding from being economically viable.

Here are some possible solutions I thought of for 2.5:

A. A restriction on the number of items of equipment that can be owned to 3 of each type - so 3 helms, 3 tail spikes etc.  This allows for one on, one being repaired and one to grow into.

B. EITHER get rid of all the potions apart from EEs and camo goo (and perhaps introduce new ones that are solely for treasure stealing or treasure protection), OR make the potion bonus interchangeable with the equipment bonus - still capped at 50% but achievable with any combination of equipment and potions.  This should make the game vastly easier to fathom and more enjoyable for the average player, and raiding a much more attractive proposition for everyone.
Logged

Snuzzle
Draconic Legend
*****
Offline Offline

Posts: 668


View Profile
« Reply #13 on: October 19, 2010, 06:09:35 am »
0

Smauglet and Trinity, I think you're right about the potions/items problem.

Here are some additional suggestions:

1.  Reducing the number of potions necessary for maxing out.
2.  Making gold-stealing and gold-defense separate from regular potions.  It causes less math headache.
3.  Having potions give a bonus in nice round numbers, like +5,000 strength, +25,000 strength, etc.
4.  Create an "optimize equipment and potions" button, like many games have.
5.  Flatten out the cost of potions.
6.  As you said, have a restriction on number of items that can be owned.
Logged
Hippolyta
Draconic Legend
*****
Offline Offline

Posts: 572


I am a leaf on the wind - watch how I soar


View Profile WWW
« Reply #14 on: October 19, 2010, 06:40:29 am »
0

Ok I have another one now that I've just mentioned in another thread.

Cave Tab For me, kinda a waste of space. Maybe other people like to see what altitude their dragon is living at, or what temperature it is, but apart from looking for a particular climate when I move, or seeing how much more digging I need to do, I don't look at the cave tab much, and I figure that the amount of free space available etc could just as easily be put on the info tab. *shrug* maybe that area could be used for a more visual representation of the cave just to encourage dragons to enjoy their wealth or whatever. Even just a series of pictures created by one of the great artists we have as players would work I think.

Just my personal thoughts anyway. Maybe others don't agree, lol.
Logged
Pages: [1] 2 3 ... 13
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.12 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!