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Tesserex
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« on: June 28, 2008, 02:41:59 PM » |
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After a lot of yelling back and forth, several threads, a few ad hominem posts, etc, regarding the "scripting" issue against cavers, we need to let you guys know where we all fall. This post is on behalf of myself and Brian (Ravenex). I cannot say that it speaks for Danny (Zedarius) because he isn't here right now. As far as I can recall, his opinion is that he dislikes scripting, feels it's probably cheating, at the least it's cheap, but that there's not much we can do. This is pretty close to our opinion.
First, what scripting is and isn't. When you attack another dragon, the page that loads uses GET information (rather than POST) to send your target and item information to the server. This is for technical reasons - text links can't send POST easily. Because of this, it's possible to see the information sent. "Scripting" means that you manually enter the URL for setting an attack, with the target, item information, and confirmation, all into the browser. This way you don't have to set any options or click confirm buttons. Then you use a browser auto-refresh feature to reload the page every 5 seconds or so until you catch the caver. Scripting does NOT involve, at least to my knowledge, writing any outside software to bypass any of the checks or to further simplify the process.
As you can probably tell the reason people hate this is because it makes it "easy" to catch a caver, you don't need to even be at your computer technically. This seems like obvious cheating until you consider more facts. This is where we get to our official stance on the matter.
1. Very few people actually script. Our estimate is around a dozen. It's more prominent among forum users, but across the whole game, its pretty unknown. 2. It's not as easy to catch a caver as it seems. Cavers can use their turns in less than 10 seconds if they're good. Considering that they can use their turns any time of day, and that you probably won't set a script to run 24/7, you can miss completely. Even if they use their turns while you're scripting, it is possible, though unlikely, to miss them. 3. If you DON'T use scripting, considering the speed of cavers, it is virtually impossible to attack them. They're outside literally 0.01% of the day.
So we hope you can see the dilemma. With scripting, cavers are too vulnerable. Without it, they're invincible. We have no way of just taking invulnerable cavers off the wealth board, and so the problem becomes that we don't want to just cater to cavers by allowing them to opt out of 95% of gameplay just because they feel like it, while still claiming top leaderboard position. We feel that if you want to say you're the best at collecting gold, it should mean best at defending it as well, not "my stash is immune to raiding because I don't feel like participating in combat" while all those who do participate have to take second place to you.
The cave was never meant for caving as it is used now. It was initially a pause button for when you go on vacation. That said, it was a stupid oversight on my part that now means there is no easy solution. We have read all the scripting discussions, and there is no solution that balances the game. Everything we've considered makes it even worse for someone. If we ban scripting, we make cavers immune and that's not fair to all non-cavers. If we also make it so that it takes some time to get back into your cave, then it is far worse for cavers - even being stuck outside a single minute would likely draw the 5 attack limit from casual players - not just the scripters would catch them.
I personally don't mind having cavers in the game, they have as much a right to play as anyone. However I cannot cater to them any more than I can to anyone else. I understand that they do not want to feel like unfairly easy targets, but at the same time, consider this. A caver who only uses his turns for 10 seconds every day, has, in the 300 days PD has existed so far, been playing the game for a mere 50 minutes! We don't believe that the favoritism should swing to players who have spent less than an hour engaged in gameplay, vs those who spend hours at a time finding targets. Of course many of these cavers are also very active forum members, so I still do think the game should be playable and fair to them.
To make a long explanation short, there is really nothing we can do about it. We would honestly like to have a way to settle this issue, but the structure of the game is such that there is no adequate solution that benefits all. You may continue to discuss this in the appropriate threads.
PS. I do hope I have not turned away or offended any players, that is certainly not my intention. I do want PD to be enjoyable for all, which is why it is so hard to make a decision on this issue.
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